![]() Improved mapping of error codes for edge case situations.Added error logging and troubleshooting for SteamVR compositor crashes, installation path and cases involving Safe Mode.Optimized the camera passthrough vignetting to better align and render safety boundaries.Fixed a bug with the play area boundary transparency settings and fine-tuned its appearance behavior.Non-HDCP errors on certain laptops caused by old Nvidia V-BIOS identified, notably on some MSI laptops. It will now be separately reported as Error Code 220 (previously aggregated with Error Code 210). If you encounter this on an MSI laptop, please reach out to MSI Technical Support for an updated new V-BIOS.*We will be continuously improving all aspects of the tracking algorithm in future updates. Improved the tracking algorithm to be better at ignoring other Cosmos controllers and patterns that may resemble the Cosmos controller, especially when the connected pair are out of the headset’s FOV.Improved slow movement occlusion tracking prediction, which will help with content where the controllers are frequently occluding one another.Optimal range is now reduced up to 10 cm/4 inches from the HMD. Positional recovery is now faster and more accurate when returning into the headset’s FOV.Improved prediction models for the case when a controller exits the headset’s field of view (FOV).The controllers will now track much better against a bright background, such as windows and studio lights. Improved high brightness tracking stability.The minimum brightness requirement for reliable tracking is now 60% lower. Improved low light tracking stability.While this means we are securing user privacy in their play space, this approach results in a higher headset power consumption. In addition, Vive Cosmos processes all the camera tracking data solely in the headset and never sends the visual tracking data to the PC. Please note Cosmos requires a new 21W power bank, the connection cable for Cosmos, Velcro clip, and a new pad to attach to the headstrap. Due to the new inside-out tracking on Cosmos and other features, the headset draws slightly more power than the current Vive Wireless Adapter battery can support, so this new battery is needed to power this headset wirelessly.If you experience connectivity, audio or display issues, please disable USB power management.We are working hard to improve this in the next release. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |