![]() ![]() Knowing the number of seeds in each house is, of course, important to game play. The diagram shows the result of sowing from house E. The starting house is always left empty if it contained 12 (or more) seeds, it is skipped, and the twelfth seed is placed in the next house. ![]() Seeds are not distributed into the end scoring houses, nor into the house drawn from. The player removes all seeds from that house, and distributes them, dropping one in each house counter-clockwise from this house, in a process called sowing. On a turn, a player chooses one of the six houses under their control. fĪfter sowing, e, d, and c are captured but not a. ![]() Since there is an even number of seeds, it is possible for the game to end in a draw, where each player has captured 24. Since the game has only 48 seeds, capturing 25 is sufficient to win the game. The objective of the game is to capture more seeds than one's opponent. The game starts with four seeds in each house. In the West, some cheaper sets use oval-shaped marbles. Beads and pebbles are also sometimes used. In the Caribbean, the seeds are typically nickernuts, which are smooth and shiny. The ground may also be used as a board players simply scoop two rows of pits out of the earth. When a board has a hinged cover like a diptych, the scoring houses may be carved into the two halves of the cover, and so be in front of the players during play. While most commonly located at either end, scoring houses may be placed elsewhere, and the rows need not be straight. The game begins with four seeds in each of the twelve smaller houses.īoards may be elaborately carved or simple and functional they may include a pedestal, or be hinged to fold lengthwise or crosswise and latch for portability and storage with the seeds inside. Each player controls the six houses on their side of the board, and the score house on their end. A typical oware board has two straight rows of six pits, called "houses", and optionally one large "score" house at each end. The game requires an oware board and 48 seeds. A common name in English is awari but one of the earliest Western scholars to study the game, Robert Sutherland Rattray, used the name wari.įollowing are the rules for the abapa variation, considered to be the most appropriate for serious, adult play. Played in the Bono Region, Bono East Region, Ahafo Region, Central Region, Western Region, Eastern Region, Ashanti Region of Ghana and throughout the Caribbean, oware and its variants have many names - ayò, ayoayo ( Yoruba), awalé ( Ivory Coast, Benin), wari ( Mali), ouri, ouril or uril ( Cape Verde), warri (Caribbean) Pallanguzhi (India) wali ( Dagbani), adji ( Ewe), nchọ/ókwè ( Igbo), ise ( Edo), awale ( Ga) (meaning "spoons" in English). Its origin is uncertain but it is widely believed to be of Ashanti origin. Oware is an abstract strategy game among the mancala family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy of play. ![]()
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